IGDA LA Events


Tools for Indie Devs, November 2015
  • Joshua Glazer, co-founder and CTO, Naked Sky Entertainment
  • Charles Morton, Lead Architect, Naked Sky Entertainment
Role: event coordinator; recruited studio, arranged venue, collaborated with LA Unity3D user group

Diversity in Games, April 2015
  • Dr Ekta Kumar, Director, USC Center for Women and Men
  • Brian McDonald, Game Designer, Infinity Ward
  • Stephanie Preovolos and Janine Tedford, Human Resources, Blizzard Entertainment
  • Anne Toole, co-chair, IGDA Women in Games SIG
Role: event coordinator; recruited speakers, collaborated with USC Interactive Media and Games Division

GameLoading: Rise of the Indies Los Angeles Premiere, March 2015
  • Lester Francois and Anna Brady, filmmakers
  • Tracy Fullerton, Director, USC Games
Role: event coordinator and moderator; recruited speakers, arranged venue, lead Q&A

Games [4Diversity] Jam 2015, March 2015
Role: co-organizer; collaborated with Menno Deen, TJ Darcy, Brian McDonald, Bryan Jack Cash

IGDA SoCal Social at GDC, March 2015
Role: event facilitator; reserved booth space

Global Game Jam 2015, January 2015
Role: co-organizer; coordinated tutorial sessions, negotiated Indie Game Magazine subscriptions for participants

Analyzing Beauty in Games, December 2014
  • Andrew Maximov, Senior Artist, Naughty Dog
Role: co-organizer; collaborated with Art Institute of Los Angeles

Play's the Thing: Creating Meaningful Games to Catch the Conscience, December 2014
  • Jeffrey Yohalem, Lead Writer, Ubisoft Montreal
Role: event coordinator; recruited speaker, arranged venue

Scrum Bowling: Agile Production Methodology for Indie Teams and Student Projects, October 2014
  • Margaret Moser, Professor, University of Southern California
Role: event coordinator; recruited speaker, collaborated with USC MEGA

Building Your Game Community Through Social Media, September 2014
  • Ashly Burch, actress and writer, Hey Ash, Whatcha Playin'?
  • Linda M. Carlson, Director, Global Community Relations, Sony Online Entertainment
  • Geoff Chandler, Manager, Central Social Media Team, Riot Games
  • Alex Kerr, Community Manager/Game Designer, Soap Creative
  • Cricket Lee, CEO/Host, Girl Gamer
  • Brandon Winfrey, Associate Community Manager, Insomniac Games
Role: event coordinator and moderator; recruited speakers, arranged venue, moderated Q&A, collaborated with Social Media Week LA

The Art of Yaiba: Ninja Gaiden Z, July 2014
  • Richard Smith, Art Director, Spark Unlimited
  • Charles Babb, Senior Associate Producer, Spark Unlimited
Role: event coordinator; recruited speakers, arranged venue

Remote Control: Lessons in Leadership from Baldur's Gate II Enhanced Edition, May 2014
  • Liam Esler, Scripting Team Lead, Beamdog
Role: event coordinator; recruited speaker, arranged venue

The State of Art in Games, May 2014
  • John Courte, Art Director, Side Effects Software
  • Darnell Williams, Art Director, Crytek
  • Andrew Jones, Research Programmer, USC Insitute for Creative Technologies
  • Girish Balakrishnan, Virtual Production Engineer, 5D Global Studio
  • Remi Benoist, Creative Lead, LOOT Entertainment, Sony DADC
Role: co-organizer; recruited speakers, arranged venue, collaborated with LA ACM SIGGRAPH

The Design and Development of The Last of Us, April 2014
  • Neil Druckmann, Creative Director and Writer, Naughty Dog
  • Ricky Cambier, Lead Game Designer, Naughty Dog
  • Anthony Newman, Lead Game Designer, Naughty Dog
Role: event coordinator and moderator; recruited studio, arranged venue, lead panel discussion and Q&A

A DuckTales Remastered Postmortem, February 2014
  • Austin Ivansmith, Game Director, WayForward
Role: event coordinator; recruited studio, arranged venue

Global Game Jam, January 2014
Role: co-organizer; coordinated tutorial sessions and industry judges